// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinitionDefault.h" #include "CoreMinimal.h" #include "AssetDefinition_GeometryCache.generated.h" UCLASS() class UAssetDefinition_GeometryCache : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override; virtual FLinearColor GetAssetColor() const override; virtual TSoftClassPtr GetAssetClass() const override; virtual bool CanImport() const override; virtual TConstArrayView GetAssetCategories() const override; virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override; // UAssetDefinition End };