Files
UnrealEngine/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaEditor/AudioSynesthesiaEditor.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
657 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioSynesthesiaEditor : ModuleRules
{
public AudioSynesthesiaEditor(ReadOnlyTargetRules Target) : base(Target)
{
//bFasterWithoutUnity = true;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"AudioSynesthesia",
"AudioAnalyzer",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools"
});
}
}