// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioSynesthesiaEditor : ModuleRules { public AudioSynesthesiaEditor(ReadOnlyTargetRules Target) : base(Target) { //bFasterWithoutUnity = true; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorFramework", "UnrealEd", "AudioSynesthesia", "AudioAnalyzer", "InputCore", "Slate", "SlateCore", "EditorStyle" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools" }); } }