Files
UnrealEngine/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestructionEditor/ApexDestructionEditor.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ApexDestructionEditor : ModuleRules
{
public ApexDestructionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"ApexDestruction",
"AssetTools",
// "PhysX",
// "APEX",
"InputCore",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"DesktopPlatform",
"AssetRegistry",
"ContentBrowser",
"Projects",
// "ApexDestructionLib"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"FBX"
);
SetupModulePhysicsSupport(Target);
}
}