42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ApexDestructionEditor : ModuleRules
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{
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public ApexDestructionEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"Engine",
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"ApexDestruction",
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"AssetTools",
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// "PhysX",
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// "APEX",
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"InputCore",
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"RenderCore",
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"RHI",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"EditorFramework",
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"UnrealEd",
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"DesktopPlatform",
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"AssetRegistry",
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"ContentBrowser",
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"Projects",
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// "ApexDestructionLib"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"FBX"
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);
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SetupModulePhysicsSupport(Target);
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}
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}
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