// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ApexDestructionEditor : ModuleRules { public ApexDestructionEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac "Engine", "ApexDestruction", "AssetTools", // "PhysX", // "APEX", "InputCore", "RenderCore", "RHI", "Slate", "SlateCore", "EditorStyle", "EditorFramework", "UnrealEd", "DesktopPlatform", "AssetRegistry", "ContentBrowser", "Projects", // "ApexDestructionLib" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX" ); SetupModulePhysicsSupport(Target); } }