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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/Details/PCGCustomHLSLSettingsDetails.h
2025-05-18 13:04:45 +08:00

26 lines
616 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class FPCGEditor;
/**
* Implements a details view customization for the Custom HLSL node settings.
*/
class FPCGCustomHLSLSettingsDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance()
{
return MakeShared<FPCGCustomHLSLSettingsDetails>();
}
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
TWeakPtr<FPCGEditor> GetPCGEditor(const TArray<TWeakObjectPtr<UObject>>& InObjectsBeingCustomized);
};