26 lines
616 B
C++
26 lines
616 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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class FPCGEditor;
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/**
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* Implements a details view customization for the Custom HLSL node settings.
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*/
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class FPCGCustomHLSLSettingsDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShared<FPCGCustomHLSLSettingsDetails>();
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}
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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TWeakPtr<FPCGEditor> GetPCGEditor(const TArray<TWeakObjectPtr<UObject>>& InObjectsBeingCustomized);
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};
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