// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" class FPCGEditor; /** * Implements a details view customization for the Custom HLSL node settings. */ class FPCGCustomHLSLSettingsDetails : public IDetailCustomization { public: static TSharedRef MakeInstance() { return MakeShared(); } virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; private: TWeakPtr GetPCGEditor(const TArray>& InObjectsBeingCustomized); };