Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Private/PCGHLSLSyntaxTokenizer.h
2025-05-18 13:04:45 +08:00

17 lines
457 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Editor/PCGSyntaxTokenizerParams.h"
#include "Text/HLSLSyntaxTokenizer.h"
/**
* Tokenize the text based on HLSL keywords and operators. Also considers PCG specific keywords as tokens if provided through AddAdditionalKeywords().
*/
class FPCGHLSLSyntaxTokenizer : public FHlslSyntaxTokenizer
{
public:
FPCGHLSLSyntaxTokenizer(const FPCGSyntaxTokenizerParams& InParams = {});
};