// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Editor/PCGSyntaxTokenizerParams.h" #include "Text/HLSLSyntaxTokenizer.h" /** * Tokenize the text based on HLSL keywords and operators. Also considers PCG specific keywords as tokens if provided through AddAdditionalKeywords(). */ class FPCGHLSLSyntaxTokenizer : public FHlslSyntaxTokenizer { public: FPCGHLSLSyntaxTokenizer(const FPCGSyntaxTokenizerParams& InParams = {}); };