Files
UnrealEngine/Engine/Plugins/Online/OnlineSubsystemSteam/Source/OnlineSubsystemSteam.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
972 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class OnlineSubsystemSteam : ModuleRules
{
public OnlineSubsystemSteam(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("ONLINESUBSYSTEMSTEAM_PACKAGE=1");
PrivateDefinitions.Add("STEAMSHARED_PACKAGE=1");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"NetCore",
"OnlineBase",
"OnlineSubsystem",
"Json",
"Projects",
"SteamShared",
"PacketHandler",
"Sockets",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"Voice",
"AudioMixer"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"OnlineSubsystemUtils"
}
);
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks");
}
}