// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class OnlineSubsystemSteam : ModuleRules { public OnlineSubsystemSteam(ReadOnlyTargetRules Target) : base(Target) { PrivateDefinitions.Add("ONLINESUBSYSTEMSTEAM_PACKAGE=1"); PrivateDefinitions.Add("STEAMSHARED_PACKAGE=1"); PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NetCore", "OnlineBase", "OnlineSubsystem", "Json", "Projects", "SteamShared", "PacketHandler", "Sockets", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Voice", "AudioMixer" } ); PublicDependencyModuleNames.AddRange( new string[] { "OnlineSubsystemUtils" } ); } AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks"); } }