Files
UnrealEngine/Engine/Plugins/Online/OnlineServices/Source/OnlineServicesCommon/OnlineServicesCommon.Build.cs
2025-05-18 13:04:45 +08:00

29 lines
697 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OnlineServicesCommon : ModuleRules
{
public OnlineServicesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
NumIncludedBytesPerUnityCPPOverride = 136608; // best unity size found from using UBT ProfileUnitySizes mode
PublicDependencyModuleNames.AddRange(
new string[] {
"CoreOnline",
"OnlineBase",
"OnlineServicesInterface"
}
);
// OnlineService cannot depend on Engine!
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject" // CoreUObject temporary dependency
}
);
}
}