Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/Qos/Public/QosBeaconHost.h
2025-05-18 13:04:45 +08:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "OnlineBeaconHostObject.h"
#include "QosBeaconHost.generated.h"
#define UE_API QOS_API
class AQosBeaconClient;
/**
* A beacon host listening for Qos requests from a potential client
*/
UCLASS(MinimalAPI, transient, config=Engine)
class AQosBeaconHost : public AOnlineBeaconHostObject
{
GENERATED_UCLASS_BODY()
// Begin AOnlineBeaconHostObject Interface
// End AOnlineBeaconHostObject Interface
UE_API bool Init(FName InSessionName);
/**
* Handle a single Qos request received from an incoming client
*
* @param Client client beacon making the request
* @param SessionId id of the session that is being checked
*/
UE_API void ProcessQosRequest(AQosBeaconClient* Client, const FString& SessionId);
UE_API bool DoesSessionMatch(const FString& SessionId) const;
/**
* Output current state of beacon to log
*/
UE_API void DumpState() const;
protected:
/** Name of session this beacon is associated with */
FName SessionName;
/** Running total of Qos requests received since the beacon was created */
int32 NumQosRequests;
};
#undef UE_API