// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "OnlineBeaconHostObject.h" #include "QosBeaconHost.generated.h" #define UE_API QOS_API class AQosBeaconClient; /** * A beacon host listening for Qos requests from a potential client */ UCLASS(MinimalAPI, transient, config=Engine) class AQosBeaconHost : public AOnlineBeaconHostObject { GENERATED_UCLASS_BODY() // Begin AOnlineBeaconHostObject Interface // End AOnlineBeaconHostObject Interface UE_API bool Init(FName InSessionName); /** * Handle a single Qos request received from an incoming client * * @param Client client beacon making the request * @param SessionId id of the session that is being checked */ UE_API void ProcessQosRequest(AQosBeaconClient* Client, const FString& SessionId); UE_API bool DoesSessionMatch(const FString& SessionId) const; /** * Output current state of beacon to log */ UE_API void DumpState() const; protected: /** Name of session this beacon is associated with */ FName SessionName; /** Running total of Qos requests received since the beacon was created */ int32 NumQosRequests; }; #undef UE_API