Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/PlayTimeLimit/PlayTimeLimit.Build.cs
2025-05-18 13:04:45 +08:00

28 lines
471 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PlayTimeLimit : ModuleRules
{
public PlayTimeLimit(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreOnline",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystem",
}
);
}
}