// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PlayTimeLimit : ModuleRules { public PlayTimeLimit(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreOnline", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "OnlineSubsystem", } ); } }