Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/PatchCheck/PatchCheck.build.cs
2025-05-18 13:04:45 +08:00

35 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class PatchCheck : ModuleRules
{
public PatchCheck(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"OnlineSubsystem",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"OnlineSubsystem",
}
);
PublicDefinitions.Add("PATCH_CHECK_PLATFORM_ENVIRONMENT_DETECTION=" + (bPlatformEnvironmentDetection ? "1" : "0"));
PrivateDefinitions.Add("PATCH_CHECK_PRIVILEGE_MUST_BE_LOGGED_IN=" + (bCanCheckPlayOnlinePrivilegeMustBeLoggedIn ? "1" : "0"));
}
[Obsolete("bFailOnGenericFailure deprecated since UE 5.6 - Patch checks always fail open when there are service issues.")]
protected virtual bool bFailOnGenericFailure { get { return true; } }
protected virtual bool bPlatformEnvironmentDetection { get { return false; } }
protected virtual bool bCanCheckPlayOnlinePrivilegeMustBeLoggedIn { get { return true; } }
}