// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; public class PatchCheck : ModuleRules { public PatchCheck(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "OnlineSubsystem", } ); PublicIncludePathModuleNames.AddRange( new string[] { "OnlineSubsystem", } ); PublicDefinitions.Add("PATCH_CHECK_PLATFORM_ENVIRONMENT_DETECTION=" + (bPlatformEnvironmentDetection ? "1" : "0")); PrivateDefinitions.Add("PATCH_CHECK_PRIVILEGE_MUST_BE_LOGGED_IN=" + (bCanCheckPlayOnlinePrivilegeMustBeLoggedIn ? "1" : "0")); } [Obsolete("bFailOnGenericFailure deprecated since UE 5.6 - Patch checks always fail open when there are service issues.")] protected virtual bool bFailOnGenericFailure { get { return true; } } protected virtual bool bPlatformEnvironmentDetection { get { return false; } } protected virtual bool bCanCheckPlayOnlinePrivilegeMustBeLoggedIn { get { return true; } } }