180 lines
6.6 KiB
Objective-C
180 lines
6.6 KiB
Objective-C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#import <UIKit/UIKit.h>
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#import <GameKit/GKLocalPlayer.h>
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#include "Interfaces/OnlineSessionInterface.h"
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#include "OnlineSubsystemIOSTypes.h"
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#if !PLATFORM_TVOS
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#include <MultipeerConnectivity/MultipeerConnectivity.h>
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@interface FGameCenterSessionDelegateMC : UIViewController<MCSessionDelegate>
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{
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};
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@property (nonatomic, strong) MCPeerID *PeerID;
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@property (nonatomic, strong) MCSession *Session;
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-(instancetype) initSessionWithName:(NSString*) sessionName andDisplayName:(NSString*) displayName;
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-(void) shutdownSession;
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-(bool) sessionsAvailable;
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-(void) joinSession;
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@end
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@interface FGameCenterSessionDelegate : NSObject
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{
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};
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@property (nonatomic, strong) FGameCenterSessionDelegateMC *SessionMC;
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-(instancetype) initSessionWithName:(NSString*) sessionName andDisplayName:(NSString*) displayName;
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-(void) shutdownSession;
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-(bool) sessionsAvailable;
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-(void) joinSession;
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@end
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#endif
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/**
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* Interface definition for the online services session services
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* Session services are defined as anything related managing a session
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* and its state within a platform service
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*/
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class FOnlineSessionIOS : public IOnlineSession
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{
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private:
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/** Reference to the main GameCenter subsystem */
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class FOnlineSubsystemIOS* IOSSubsystem;
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/** Hidden on purpose */
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FOnlineSessionIOS();
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PACKAGE_SCOPE:
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/** Critical sections for thread safe operation of session lists */
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mutable FCriticalSection SessionLock;
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/** Current session settings */
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TArray<FNamedOnlineSession> Sessions;
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#if !PLATFORM_TVOS
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TMap< FName, FGameCenterSessionDelegate* > GKSessions;
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#endif
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/** Current search object */
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TSharedPtr<FOnlineSessionSearch> CurrentSessionSearch;
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PACKAGE_SCOPE:
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/** Constructor */
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FOnlineSessionIOS(class FOnlineSubsystemIOS* InSubsystem);
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/**
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* Session tick for various background tasks
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*/
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void Tick(float DeltaTime);
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//~ Begin IOnlineSession Interface
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class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSessionSettings& SessionSettings) override;
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class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSession& Session) override;
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public:
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virtual ~FOnlineSessionIOS();
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virtual FUniqueNetIdPtr CreateSessionIdFromString(const FString& SessionIdStr) override;
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FNamedOnlineSession* GetNamedSession(FName SessionName) override;
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virtual void RemoveNamedSession(FName SessionName) override;
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virtual EOnlineSessionState::Type GetSessionState(FName SessionName) const override;
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virtual bool HasPresenceSession() override;
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virtual bool CreateSession(int32 HostingPlayerNum, FName SessionName, const FOnlineSessionSettings& NewSessionSettings) override;
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virtual bool CreateSession(const FUniqueNetId& HostingPlayerId, FName SessionName, const FOnlineSessionSettings& NewSessionSettings) override;
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virtual bool StartSession(FName SessionName) override;
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virtual bool UpdateSession(FName SessionName, FOnlineSessionSettings& UpdatedSessionSettings, bool bShouldRefreshOnlineData = false) override;
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virtual bool EndSession(FName SessionName) override;
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virtual bool DestroySession(FName SessionName, const FOnDestroySessionCompleteDelegate& CompletionDelegate = FOnDestroySessionCompleteDelegate()) override;
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virtual bool IsPlayerInSession(FName SessionName, const FUniqueNetId& UniqueId) override;
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virtual bool StartMatchmaking(const TArray< FUniqueNetIdRef >& LocalPlayers, FName SessionName, const FOnlineSessionSettings& NewSessionSettings, TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
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virtual bool CancelMatchmaking(int32 SearchingPlayerNum, FName SessionName) override;
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virtual bool CancelMatchmaking(const FUniqueNetId& SearchingPlayerId, FName SessionName) override;
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virtual bool FindSessions(int32 SearchingPlayerNum, const TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
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virtual bool FindSessions(const FUniqueNetId& SearchingPlayerId, const TSharedRef<FOnlineSessionSearch>& SearchSettings) override;
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virtual bool FindSessionById(const FUniqueNetId& SearchingUserId, const FUniqueNetId& SessionId, const FUniqueNetId& FriendId, const FOnSingleSessionResultCompleteDelegate& CompletionDelegate) override;
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virtual bool CancelFindSessions() override;
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virtual bool PingSearchResults(const FOnlineSessionSearchResult& SearchResult) override;
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virtual bool JoinSession(int32 PlayerNum, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override;
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virtual bool JoinSession(const FUniqueNetId& PlayerId, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override;
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virtual bool FindFriendSession(int32 LocalUserNum, const FUniqueNetId& Friend) override;
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virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const FUniqueNetId& Friend) override;
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virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const TArray<FUniqueNetIdRef>& FriendList) override;
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virtual bool SendSessionInviteToFriend(int32 LocalUserNum, FName SessionName, const FUniqueNetId& Friend) override;
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virtual bool SendSessionInviteToFriend(const FUniqueNetId& LocalUserId, FName SessionName, const FUniqueNetId& Friend) override;
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virtual bool SendSessionInviteToFriends(int32 LocalUserNum, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override;
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virtual bool SendSessionInviteToFriends(const FUniqueNetId& LocalUserId, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override;
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virtual bool GetResolvedConnectString(FName SessionName, FString& ConnectInfo, FName PortType) override;
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virtual bool GetResolvedConnectString(const class FOnlineSessionSearchResult& SearchResult, FName PortType, FString& ConnectInfo) override;
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virtual FOnlineSessionSettings* GetSessionSettings(FName SessionName) override;
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virtual bool RegisterPlayer(FName SessionName, const FUniqueNetId& PlayerId, bool bWasInvited) override;
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virtual bool RegisterPlayers(FName SessionName, const TArray< FUniqueNetIdRef >& Players, bool bWasInvited = false) override;
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virtual bool UnregisterPlayer(FName SessionName, const FUniqueNetId& PlayerId) override;
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virtual bool UnregisterPlayers(FName SessionName, const TArray< FUniqueNetIdRef >& Players) override;
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virtual void RegisterLocalPlayer(const FUniqueNetId& PlayerId, FName SessionName, const FOnRegisterLocalPlayerCompleteDelegate& Delegate) override;
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virtual void UnregisterLocalPlayer(const FUniqueNetId& PlayerId, FName SessionName, const FOnUnregisterLocalPlayerCompleteDelegate& Delegate) override;
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virtual int32 GetNumSessions() override;
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virtual void DumpSessionState() override;
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//~ End IOnlineSession Interface
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};
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typedef TSharedPtr<FOnlineSessionIOS, ESPMode::ThreadSafe> FOnlineSessionIOSPtr;
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