// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #import #import #include "Interfaces/OnlineSessionInterface.h" #include "OnlineSubsystemIOSTypes.h" #if !PLATFORM_TVOS #include @interface FGameCenterSessionDelegateMC : UIViewController { }; @property (nonatomic, strong) MCPeerID *PeerID; @property (nonatomic, strong) MCSession *Session; -(instancetype) initSessionWithName:(NSString*) sessionName andDisplayName:(NSString*) displayName; -(void) shutdownSession; -(bool) sessionsAvailable; -(void) joinSession; @end @interface FGameCenterSessionDelegate : NSObject { }; @property (nonatomic, strong) FGameCenterSessionDelegateMC *SessionMC; -(instancetype) initSessionWithName:(NSString*) sessionName andDisplayName:(NSString*) displayName; -(void) shutdownSession; -(bool) sessionsAvailable; -(void) joinSession; @end #endif /** * Interface definition for the online services session services * Session services are defined as anything related managing a session * and its state within a platform service */ class FOnlineSessionIOS : public IOnlineSession { private: /** Reference to the main GameCenter subsystem */ class FOnlineSubsystemIOS* IOSSubsystem; /** Hidden on purpose */ FOnlineSessionIOS(); PACKAGE_SCOPE: /** Critical sections for thread safe operation of session lists */ mutable FCriticalSection SessionLock; /** Current session settings */ TArray Sessions; #if !PLATFORM_TVOS TMap< FName, FGameCenterSessionDelegate* > GKSessions; #endif /** Current search object */ TSharedPtr CurrentSessionSearch; PACKAGE_SCOPE: /** Constructor */ FOnlineSessionIOS(class FOnlineSubsystemIOS* InSubsystem); /** * Session tick for various background tasks */ void Tick(float DeltaTime); //~ Begin IOnlineSession Interface class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSessionSettings& SessionSettings) override; class FNamedOnlineSession* AddNamedSession(FName SessionName, const FOnlineSession& Session) override; public: virtual ~FOnlineSessionIOS(); virtual FUniqueNetIdPtr CreateSessionIdFromString(const FString& SessionIdStr) override; FNamedOnlineSession* GetNamedSession(FName SessionName) override; virtual void RemoveNamedSession(FName SessionName) override; virtual EOnlineSessionState::Type GetSessionState(FName SessionName) const override; virtual bool HasPresenceSession() override; virtual bool CreateSession(int32 HostingPlayerNum, FName SessionName, const FOnlineSessionSettings& NewSessionSettings) override; virtual bool CreateSession(const FUniqueNetId& HostingPlayerId, FName SessionName, const FOnlineSessionSettings& NewSessionSettings) override; virtual bool StartSession(FName SessionName) override; virtual bool UpdateSession(FName SessionName, FOnlineSessionSettings& UpdatedSessionSettings, bool bShouldRefreshOnlineData = false) override; virtual bool EndSession(FName SessionName) override; virtual bool DestroySession(FName SessionName, const FOnDestroySessionCompleteDelegate& CompletionDelegate = FOnDestroySessionCompleteDelegate()) override; virtual bool IsPlayerInSession(FName SessionName, const FUniqueNetId& UniqueId) override; virtual bool StartMatchmaking(const TArray< FUniqueNetIdRef >& LocalPlayers, FName SessionName, const FOnlineSessionSettings& NewSessionSettings, TSharedRef& SearchSettings) override; virtual bool CancelMatchmaking(int32 SearchingPlayerNum, FName SessionName) override; virtual bool CancelMatchmaking(const FUniqueNetId& SearchingPlayerId, FName SessionName) override; virtual bool FindSessions(int32 SearchingPlayerNum, const TSharedRef& SearchSettings) override; virtual bool FindSessions(const FUniqueNetId& SearchingPlayerId, const TSharedRef& SearchSettings) override; virtual bool FindSessionById(const FUniqueNetId& SearchingUserId, const FUniqueNetId& SessionId, const FUniqueNetId& FriendId, const FOnSingleSessionResultCompleteDelegate& CompletionDelegate) override; virtual bool CancelFindSessions() override; virtual bool PingSearchResults(const FOnlineSessionSearchResult& SearchResult) override; virtual bool JoinSession(int32 PlayerNum, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override; virtual bool JoinSession(const FUniqueNetId& PlayerId, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override; virtual bool FindFriendSession(int32 LocalUserNum, const FUniqueNetId& Friend) override; virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const FUniqueNetId& Friend) override; virtual bool FindFriendSession(const FUniqueNetId& LocalUserId, const TArray& FriendList) override; virtual bool SendSessionInviteToFriend(int32 LocalUserNum, FName SessionName, const FUniqueNetId& Friend) override; virtual bool SendSessionInviteToFriend(const FUniqueNetId& LocalUserId, FName SessionName, const FUniqueNetId& Friend) override; virtual bool SendSessionInviteToFriends(int32 LocalUserNum, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override; virtual bool SendSessionInviteToFriends(const FUniqueNetId& LocalUserId, FName SessionName, const TArray< FUniqueNetIdRef >& Friends) override; virtual bool GetResolvedConnectString(FName SessionName, FString& ConnectInfo, FName PortType) override; virtual bool GetResolvedConnectString(const class FOnlineSessionSearchResult& SearchResult, FName PortType, FString& ConnectInfo) override; virtual FOnlineSessionSettings* GetSessionSettings(FName SessionName) override; virtual bool RegisterPlayer(FName SessionName, const FUniqueNetId& PlayerId, bool bWasInvited) override; virtual bool RegisterPlayers(FName SessionName, const TArray< FUniqueNetIdRef >& Players, bool bWasInvited = false) override; virtual bool UnregisterPlayer(FName SessionName, const FUniqueNetId& PlayerId) override; virtual bool UnregisterPlayers(FName SessionName, const TArray< FUniqueNetIdRef >& Players) override; virtual void RegisterLocalPlayer(const FUniqueNetId& PlayerId, FName SessionName, const FOnRegisterLocalPlayerCompleteDelegate& Delegate) override; virtual void UnregisterLocalPlayer(const FUniqueNetId& PlayerId, FName SessionName, const FOnUnregisterLocalPlayerCompleteDelegate& Delegate) override; virtual int32 GetNumSessions() override; virtual void DumpSessionState() override; //~ End IOnlineSession Interface }; typedef TSharedPtr FOnlineSessionIOSPtr;