31 lines
608 B
C#
31 lines
608 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MutableTools : ModuleRules
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{
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public MutableTools(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "MuT";
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IWYUSupport = IWYUSupport.KeepAsIsForNow;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MutableRuntime",
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"Core",
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"CoreUObject",
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"GeometryCore",
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"ImageCore",
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"TextureCompressor",
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"TextureBuildUtilities",
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"Engine",
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}
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);
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}
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}
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}
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