// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class MutableTools : ModuleRules { public MutableTools(ReadOnlyTargetRules Target) : base(Target) { ShortName = "MuT"; DefaultBuildSettings = BuildSettingsVersion.V2; IWYUSupport = IWYUSupport.KeepAsIsForNow; PublicDependencyModuleNames.AddRange( new string[] { "MutableRuntime", "Core", "CoreUObject", "GeometryCore", "ImageCore", "TextureCompressor", "TextureBuildUtilities", "Engine", } ); } } }