26 lines
416 B
C++
26 lines
416 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuR/Settings.h"
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namespace mu
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{
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void FSettings::SetProfile( bool bEnabled )
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{
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bProfile = bEnabled;
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}
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void FSettings::SetWorkingMemoryBytes( uint64 Bytes )
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{
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WorkingMemoryBytes = Bytes;
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}
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void FSettings::SetImageCompressionQuality( int32 Quality )
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{
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ImageCompressionQuality = Quality;
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}
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}
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