// Copyright Epic Games, Inc. All Rights Reserved. #include "MuR/Settings.h" namespace mu { void FSettings::SetProfile( bool bEnabled ) { bProfile = bEnabled; } void FSettings::SetWorkingMemoryBytes( uint64 Bytes ) { WorkingMemoryBytes = Bytes; } void FSettings::SetImageCompressionQuality( int32 Quality ) { ImageCompressionQuality = Quality; } }