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UnrealEngine/Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/Config.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
//! A config file may have been provided with a define in the command-linewith something like
//! -D'MUTABLE_CONFIG="ConfigAndroid.h"'
#ifdef MUTABLE_CONFIG
#include MUTABLE_CONFIG
//! otherwise, use this one
#else
// This file contains all the possible configuration flags that affect the build of the runtime
//! This flag enables collection of statistics in the System objects. If using the waf build system,
//! the statistics are only collected in the debug and profile versions of the runtime.
//#define MUTABLE_PROFILE
//! Exclude support for BC(DXTC) image formats
//! This may also be set by the build system for some target platforms.
//#define MUTABLE_EXCLUDE_BC
//! Exclude support for ASTC image formats
//! This may also be set by the build system for some target platforms.
//#define MUTABLE_EXCLUDE_ASTC
//! Exclude support for higher quality compression image conversion (see Miro.h)
//! This may also be set by the build system for some target platforms.
//#define MUTABLE_EXCLUDE_IMAGE_COMPRESSION_QUALITY 4
#endif