// Copyright Epic Games, Inc. All Rights Reserved. #pragma once //! A config file may have been provided with a define in the command-linewith something like //! -D'MUTABLE_CONFIG="ConfigAndroid.h"' #ifdef MUTABLE_CONFIG #include MUTABLE_CONFIG //! otherwise, use this one #else // This file contains all the possible configuration flags that affect the build of the runtime //! This flag enables collection of statistics in the System objects. If using the waf build system, //! the statistics are only collected in the debug and profile versions of the runtime. //#define MUTABLE_PROFILE //! Exclude support for BC(DXTC) image formats //! This may also be set by the build system for some target platforms. //#define MUTABLE_EXCLUDE_BC //! Exclude support for ASTC image formats //! This may also be set by the build system for some target platforms. //#define MUTABLE_EXCLUDE_ASTC //! Exclude support for higher quality compression image conversion (see Miro.h) //! This may also be set by the build system for some target platforms. //#define MUTABLE_EXCLUDE_IMAGE_COMPRESSION_QUALITY 4 #endif