28 lines
607 B
C
28 lines
607 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// Prepare Miro configuration definitions
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#if defined(MUTABLE_EXCLUDE_BC)
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#ifdef MIRO_INCLUDE_BC
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#undef MIRO_INCLUDE_BC
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#define MIRO_INCLUDE_BC 0
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#endif
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#endif
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#if defined(MUTABLE_EXCLUDE_ASTC)
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#ifdef MIRO_INCLUDE_ASTC
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#undef MIRO_INCLUDE_ASTC
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#define MIRO_INCLUDE_ASTC 0
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#endif
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#endif
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#ifdef MUTABLE_EXCLUDE_IMAGE_COMPRESSION_QUALITY
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#ifdef MIRO_EXCLUDE_QUALITY_ABOVE
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#undef MIRO_EXCLUDE_QUALITY_ABOVE
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#define MIRO_EXCLUDE_QUALITY_ABOVE MUTABLE_EXCLUDE_IMAGE_COMPRESSION_QUALITY
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#endif
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#endif
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#include "MuR/BlockCompression/Miro/Miro.h"
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