// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // Prepare Miro configuration definitions #if defined(MUTABLE_EXCLUDE_BC) #ifdef MIRO_INCLUDE_BC #undef MIRO_INCLUDE_BC #define MIRO_INCLUDE_BC 0 #endif #endif #if defined(MUTABLE_EXCLUDE_ASTC) #ifdef MIRO_INCLUDE_ASTC #undef MIRO_INCLUDE_ASTC #define MIRO_INCLUDE_ASTC 0 #endif #endif #ifdef MUTABLE_EXCLUDE_IMAGE_COMPRESSION_QUALITY #ifdef MIRO_EXCLUDE_QUALITY_ABOVE #undef MIRO_EXCLUDE_QUALITY_ABOVE #define MIRO_EXCLUDE_QUALITY_ABOVE MUTABLE_EXCLUDE_IMAGE_COMPRESSION_QUALITY #endif #endif #include "MuR/BlockCompression/Miro/Miro.h"