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UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/MutableUtils.h
2025-05-18 13:04:45 +08:00

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558 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/Vector2D.h"
class USkeletalMesh;
class UStaticMesh;
/** Returns the mesh UV. */
TArray<FVector2f> GetUV(const USkeletalMesh& SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const int32 UVIndex);
/** Returns the mesh UV. */
TArray<FVector2f> GetUV(const UStaticMesh& StaticMesh, const int32 LODIndex, const int32 SectionIndex, const int32 UVIndex);
/** Returns if the given point is inside the 0-1 bounds. */
bool HasNormalizedBounds(const FVector2f& Point);