19 lines
558 B
C++
19 lines
558 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Math/Vector2D.h"
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class USkeletalMesh;
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class UStaticMesh;
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/** Returns the mesh UV. */
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TArray<FVector2f> GetUV(const USkeletalMesh& SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const int32 UVIndex);
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/** Returns the mesh UV. */
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TArray<FVector2f> GetUV(const UStaticMesh& StaticMesh, const int32 LODIndex, const int32 SectionIndex, const int32 UVIndex);
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/** Returns if the given point is inside the 0-1 bounds. */
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bool HasNormalizedBounds(const FVector2f& Point);
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