// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Math/Vector2D.h" class USkeletalMesh; class UStaticMesh; /** Returns the mesh UV. */ TArray GetUV(const USkeletalMesh& SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const int32 UVIndex); /** Returns the mesh UV. */ TArray GetUV(const UStaticMesh& StaticMesh, const int32 LODIndex, const int32 SectionIndex, const int32 UVIndex); /** Returns if the given point is inside the 0-1 bounds. */ bool HasNormalizedBounds(const FVector2f& Point);