20 lines
466 B
C++
20 lines
466 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AdvancedPreviewScene.h"
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class UStaticMeshComponent;
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class FCustomizableObjectPreviewScene : public FAdvancedPreviewScene
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{
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public:
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/** Parameter constructor */
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FCustomizableObjectPreviewScene(ConstructionValues CVS, float InFloorOffset = 0.0f);
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/** Destructor */
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virtual ~FCustomizableObjectPreviewScene();
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/** Getter of SkyComponent */
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UStaticMeshComponent* GetSkyComponent();
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}; |