// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AdvancedPreviewScene.h" class UStaticMeshComponent; class FCustomizableObjectPreviewScene : public FAdvancedPreviewScene { public: /** Parameter constructor */ FCustomizableObjectPreviewScene(ConstructionValues CVS, float InFloorOffset = 0.0f); /** Destructor */ virtual ~FCustomizableObjectPreviewScene(); /** Getter of SkyComponent */ UStaticMeshComponent* GetSkyComponent(); };