17 lines
651 B
C++
17 lines
651 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ConnectionDrawingPolicy.h"
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class FCustomizableObjectConnectionDrawingPolicy : public FConnectionDrawingPolicy
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{
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public:
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FCustomizableObjectConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements)
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: FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements) {}
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// FConnectionDrawingPolicy interface
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virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params) override;
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};
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