// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ConnectionDrawingPolicy.h" class FCustomizableObjectConnectionDrawingPolicy : public FConnectionDrawingPolicy { public: FCustomizableObjectConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements) : FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements) {} // FConnectionDrawingPolicy interface virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params) override; };