29 lines
604 B
C
29 lines
604 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CustomizableObjectSystem.h"
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#include "CustomizableObject_Deprecated.generated.h"
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USTRUCT()
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struct FCompilationOptions_DEPRECATED
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY()
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ECustomizableObjectTextureCompression TextureCompression = ECustomizableObjectTextureCompression::Fast;
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UPROPERTY()
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int32 OptimizationLevel = 2; // UE_MUTABLE_MAX_OPTIMIZATION;
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UPROPERTY()
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bool bUseDiskCompilation = false;
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UPROPERTY()
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uint64 PackagedDataBytesLimit = 256 * 1024 * 1024;
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UPROPERTY()
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uint64 EmbeddedDataBytesLimit = 1024;
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}; |