// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CustomizableObjectSystem.h" #include "CustomizableObject_Deprecated.generated.h" USTRUCT() struct FCompilationOptions_DEPRECATED { GENERATED_USTRUCT_BODY() UPROPERTY() ECustomizableObjectTextureCompression TextureCompression = ECustomizableObjectTextureCompression::Fast; UPROPERTY() int32 OptimizationLevel = 2; // UE_MUTABLE_MAX_OPTIMIZATION; UPROPERTY() bool bUseDiskCompilation = false; UPROPERTY() uint64 PackagedDataBytesLimit = 256 * 1024 * 1024; UPROPERTY() uint64 EmbeddedDataBytesLimit = 1024; };