33 lines
688 B
C++
33 lines
688 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "UObject/ObjectPtr.h"
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#include "Containers/Array.h"
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#include "CustomizableSkeletalMeshActorPrivate.generated.h"
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#define UE_API CUSTOMIZABLEOBJECT_API
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class UCustomizableObjectInstance;
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class UCustomizableSkeletalComponent;
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class ACustomizableSkeletalMeshActor;
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UCLASS(MinimalAPI)
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class UCustomizableSkeletalMeshActorPrivate : public UObject
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{
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GENERATED_BODY()
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public:
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UE_API ACustomizableSkeletalMeshActor* GetPublic();
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UE_API void Init(UCustomizableObjectInstance* Instance);
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UE_API TArray<TObjectPtr<UCustomizableSkeletalComponent>>& GetComponents();
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};
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#undef UE_API
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