// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "UObject/ObjectPtr.h" #include "Containers/Array.h" #include "CustomizableSkeletalMeshActorPrivate.generated.h" #define UE_API CUSTOMIZABLEOBJECT_API class UCustomizableObjectInstance; class UCustomizableSkeletalComponent; class ACustomizableSkeletalMeshActor; UCLASS(MinimalAPI) class UCustomizableSkeletalMeshActorPrivate : public UObject { GENERATED_BODY() public: UE_API ACustomizableSkeletalMeshActor* GetPublic(); UE_API void Init(UCustomizableObjectInstance* Instance); UE_API TArray>& GetComponents(); }; #undef UE_API