Files
UnrealEngine/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequenceEditor/TemplateSequenceEditor.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
914 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TemplateSequenceEditor : ModuleRules
{
public TemplateSequenceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"TemplateSequence",
"BlueprintGraph",
"CinematicCamera",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"Kismet",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"Sequencer",
"SequencerCore",
"Slate",
"SlateCore",
"UnrealEd",
"TimeManagement",
"LevelSequence",
"LevelSequenceEditor"
}
);
var DynamicModuleNames = new string[] {
"LevelEditor",
"PropertyEditor",
};
foreach (var Name in DynamicModuleNames)
{
PrivateIncludePathModuleNames.Add(Name);
DynamicallyLoadedModuleNames.Add(Name);
}
}
}