47 lines
914 B
C#
47 lines
914 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TemplateSequenceEditor : ModuleRules
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{
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public TemplateSequenceEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetDefinition",
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"TemplateSequence",
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"BlueprintGraph",
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"CinematicCamera",
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"Core",
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"CoreUObject",
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"EditorFramework",
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"Engine",
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"InputCore",
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"Kismet",
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"MovieScene",
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"MovieSceneTools",
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"MovieSceneTracks",
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"Sequencer",
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"SequencerCore",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"TimeManagement",
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"LevelSequence",
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"LevelSequenceEditor"
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}
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);
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var DynamicModuleNames = new string[] {
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"LevelEditor",
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"PropertyEditor",
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};
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foreach (var Name in DynamicModuleNames)
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{
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PrivateIncludePathModuleNames.Add(Name);
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DynamicallyLoadedModuleNames.Add(Name);
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}
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}
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}
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