// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TemplateSequenceEditor : ModuleRules { public TemplateSequenceEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "TemplateSequence", "BlueprintGraph", "CinematicCamera", "Core", "CoreUObject", "EditorFramework", "Engine", "InputCore", "Kismet", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "Sequencer", "SequencerCore", "Slate", "SlateCore", "UnrealEd", "TimeManagement", "LevelSequence", "LevelSequenceEditor" } ); var DynamicModuleNames = new string[] { "LevelEditor", "PropertyEditor", }; foreach (var Name in DynamicModuleNames) { PrivateIncludePathModuleNames.Add(Name); DynamicallyLoadedModuleNames.Add(Name); } } }