22 lines
466 B
C++
22 lines
466 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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class FMoviePipelineCommands : public TCommands<FMoviePipelineCommands>
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{
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public:
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FMoviePipelineCommands();
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TSharedPtr<FUICommandInfo> ResetStatus;
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// Graph commands
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TSharedPtr<FUICommandInfo> ZoomToWindow;
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TSharedPtr<FUICommandInfo> ZoomToSelection;
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/** Initialize commands */
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virtual void RegisterCommands() override;
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};
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