// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" class FMoviePipelineCommands : public TCommands { public: FMoviePipelineCommands(); TSharedPtr ResetStatus; // Graph commands TSharedPtr ZoomToWindow; TSharedPtr ZoomToSelection; /** Initialize commands */ virtual void RegisterCommands() override; };