24 lines
684 B
C++
24 lines
684 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetaHumanLocalLiveLinkSubjectSettings.h"
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#include "MetaHumanAudioBaseLiveLinkSubjectSettings.generated.h"
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UCLASS()
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class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanAudioBaseLiveLinkSubjectSettings : public UMetaHumanLocalLiveLinkSubjectSettings
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{
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public:
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GENERATED_BODY()
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virtual void Setup() override;
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/* A very simplistic volume indicator to show if audio is being received - it is not a true audio level monitoring tool. */
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UPROPERTY(Transient, VisibleAnywhere, Category = "Audio", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
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float Level = 0;
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};
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