Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/Public/MetaHumanAudioBaseLiveLinkSubjectSettings.h
2025-05-18 13:04:45 +08:00

24 lines
684 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanLocalLiveLinkSubjectSettings.h"
#include "MetaHumanAudioBaseLiveLinkSubjectSettings.generated.h"
UCLASS()
class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanAudioBaseLiveLinkSubjectSettings : public UMetaHumanLocalLiveLinkSubjectSettings
{
public:
GENERATED_BODY()
virtual void Setup() override;
/* A very simplistic volume indicator to show if audio is being received - it is not a true audio level monitoring tool. */
UPROPERTY(Transient, VisibleAnywhere, Category = "Audio", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
float Level = 0;
};