// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanLocalLiveLinkSubjectSettings.h" #include "MetaHumanAudioBaseLiveLinkSubjectSettings.generated.h" UCLASS() class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanAudioBaseLiveLinkSubjectSettings : public UMetaHumanLocalLiveLinkSubjectSettings { public: GENERATED_BODY() virtual void Setup() override; /* A very simplistic volume indicator to show if audio is being received - it is not a true audio level monitoring tool. */ UPROPERTY(Transient, VisibleAnywhere, Category = "Audio", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides)) float Level = 0; };