Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/MetaHumanLocalLiveLinkSource.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
870 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using UnrealBuildTool.Rules;
public class MetaHumanLocalLiveLinkSource : ModuleRules
{
public MetaHumanLocalLiveLinkSource(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"MetaHumanLiveLinkSource",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"LiveLink",
"LiveLinkInterface",
"MediaUtils",
"MediaAssets",
"MediaFrameworkUtilities",
"SlateCore",
"Slate",
"InputCore",
"Engine",
"AudioPlatformConfiguration",
"MetaHumanPipelineCore",
"MetaHumanImageViewer",
"MetaHumanCoreTech"
});
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}