// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using UnrealBuildTool.Rules; public class MetaHumanLocalLiveLinkSource : ModuleRules { public MetaHumanLocalLiveLinkSource(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "MetaHumanLiveLinkSource", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "LiveLink", "LiveLinkInterface", "MediaUtils", "MediaAssets", "MediaFrameworkUtilities", "SlateCore", "Slate", "InputCore", "Engine", "AudioPlatformConfiguration", "MetaHumanPipelineCore", "MetaHumanImageViewer", "MetaHumanCoreTech" }); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }