Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterPaletteProjectSettings.cpp
2025-05-18 13:04:45 +08:00

17 lines
796 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetaHumanCharacterPaletteProjectSettings.h"
#include "MetaHumanTypes.h"
UMetaHumanCharacterPaletteProjectSettings::UMetaHumanCharacterPaletteProjectSettings()
{
// Add the slots for all possible legacy pipelines to be configured in the project settings
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Cinematic);
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::High);
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Medium);
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Low);
DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::High);
DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::Medium);
DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::Low);
}