17 lines
796 B
C++
17 lines
796 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MetaHumanCharacterPaletteProjectSettings.h"
|
|
#include "MetaHumanTypes.h"
|
|
|
|
UMetaHumanCharacterPaletteProjectSettings::UMetaHumanCharacterPaletteProjectSettings()
|
|
{
|
|
// Add the slots for all possible legacy pipelines to be configured in the project settings
|
|
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Cinematic);
|
|
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::High);
|
|
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Medium);
|
|
DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Low);
|
|
|
|
DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::High);
|
|
DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::Medium);
|
|
DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::Low);
|
|
} |