// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanCharacterPaletteProjectSettings.h" #include "MetaHumanTypes.h" UMetaHumanCharacterPaletteProjectSettings::UMetaHumanCharacterPaletteProjectSettings() { // Add the slots for all possible legacy pipelines to be configured in the project settings DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Cinematic); DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::High); DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Medium); DefaultCharacterLegacyPipelines.Add(EMetaHumanQualityLevel::Low); DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::High); DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::Medium); DefaultCharacterUEFNPipelines.Add(EMetaHumanQualityLevel::Low); }