53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class MetaHumanSequencer : ModuleRules
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{
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protected bool BuildForDevelopment
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{
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get
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{
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// Check if source is available
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string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
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return Directory.Exists(SourceFilesPath) &&
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Directory.GetFiles(SourceFilesPath).Length > 0;
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}
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}
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public MetaHumanSequencer(ReadOnlyTargetRules Target) : base(Target)
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{
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bUsePrecompiled = !BuildForDevelopment;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"Engine",
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"MovieScene",
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"MediaCompositing",
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"MovieSceneTools",
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"MovieSceneTracks",
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"Sequencer",
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"CaptureDataCore"
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"CoreUObject",
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"UnrealEd",
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"ModelingOperators",
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"GeometryCore",
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"Slate",
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"SlateCore",
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"MediaCompositingEditor",
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"MediaAssets",
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"ImgMedia",
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"ToolMenus",
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"Persona",
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"ControlRig",
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"MetaHumanCaptureData",
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"MetaHumanCore",
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});
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}
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}
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