Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSequencer/MetaHumanSequencer.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanSequencer : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanSequencer(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Engine",
"MovieScene",
"MediaCompositing",
"MovieSceneTools",
"MovieSceneTracks",
"Sequencer",
"CaptureDataCore"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"CoreUObject",
"UnrealEd",
"ModelingOperators",
"GeometryCore",
"Slate",
"SlateCore",
"MediaCompositingEditor",
"MediaAssets",
"ImgMedia",
"ToolMenus",
"Persona",
"ControlRig",
"MetaHumanCaptureData",
"MetaHumanCore",
});
}
}