// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanSequencer : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanSequencer(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "MovieScene", "MediaCompositing", "MovieSceneTools", "MovieSceneTracks", "Sequencer", "CaptureDataCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "UnrealEd", "ModelingOperators", "GeometryCore", "Slate", "SlateCore", "MediaCompositingEditor", "MediaAssets", "ImgMedia", "ToolMenus", "Persona", "ControlRig", "MetaHumanCaptureData", "MetaHumanCore", }); } }